Evolve A Cell Wiki

DNA Economy

Evolve a Cell runs on one currency: DNA. You earn it by eating, spend it on levels and parts, and carry some of it forward through rebirths. There's no trading, so the only “prices” are DNA costs in the editor and Robux in the shop.

Earning DNA

SourceNotes
Plants & meatThe baseline. Your mouth decides which counts.
Killing cellsBig chunks, especially from other players.
EventsFeeding Frenzy, Red Tide carcasses, meteor shower drops.
Gold sugar / shiny foodBonus food worth a detour.
Playtime rewardsFree DNA for staying online (60 DNA at 3 minutes in one video).
Season pass (free track)Claim it from the rewards menu.
RobuxDirect packs and 2x DNA. See the shop.

Spending DNA

OnNotes
Leveling upFilling the bar gives you a card pick.
Placing partsEvery part costs DNA in the editor (e.g. Tentacle ~30, Leech Mouth ~22).
Stage progressLate stages need hundreds of DNA (~300 more for the last push to stage 7).

What carries over

WhenWhat happens
Death → DescendContinue your lineage. Some progress kept.
Death → Start overClean slate.
RebirthBack to stage 1. Skill tree kept; points earned. The Rebirth Savings node keeps more DNA.

Multipliers

  • Big Appetite (card) — more DNA from food.
  • Quick DNA Boost (card) — 15 minutes of double DNA.
  • DNA Gain, Meat DNA, Plant DNA, Gold Sugar, Player Hunter (skill tree) — permanent percentage boosts.
  • 2x DNA and DNA Boost (Robux).

For a ranked list of where to farm, read the DNA farming guide. For Robux prices, see the shop.