Horn
A ramming spike for the sides or front. Cheap damage that works with dash.
Horns unlock as a 'new part' card and sit well on either side of a mouth. Because dashing into cells is a core way to deal damage, horns give your dash a point.
They cannot be resized, so you scale them by adding a second pair rather than making one bigger.
Strengths
- Adds damage to dash hits
- Fits beside a mouth
Weaknesses
- Can't be resized
- Competes with jaws for front space
Pairs well with
Used in these builds
- Speed Hunter — Two jets, fins, jaws and horns up front. Catch anything smaller, outrun anything bigger.
Where we saw it
Each chip opens the video at the moment this part shows up.